ELYON NEWS
Hey everyone,
Today we are super excited to show you what we’ve been working on for quite a while. The changes coming with this patch are enormous, so get comfy before reading ahead.
Looking for a place to talk about these changes? Join our Discord!
Please note that due to the sheer volume of content being added, certain parts of the Patch Notes have been simplified and minor changes omitted. Consequently, there may also be content that we have missed unintentionally - we will be doing our best to address such instances in a timely manner. Thank you for your understanding.
Table of Contents
New Class: Archer
Elyon’s remarkable hunter, the Archer, is now available!
The Archer’s range is the longest among other classes, with quick movement and charge skills.
Through their impeccable perception they can detect stealthed enemies and punish those that dare to approach.
Maintaining distance is of essence - the further away Archers are from their targets, the more damage they deal. Their unique abilities are not only powerful, but also allow them to weaken their enemies by draining their Energy.
Events
[My new main - Archer]
Event Duration
January 12 (after maintenance) - January 26 (before maintenance)
Event Details
Reach level milestones and get rewards!
Level |
Reward |
Type |
---|---|---|
25 |
Bag of 30,000 Gold |
Achievement |
35 |
Bag of 50,000 Gold |
Achievement |
36 |
Tamed Forest Raptor |
Quest Reward |
40 |
Bag of 100,000 Gold |
Achievement |
40 |
Title (permanent) |
Quest Reward |
42 |
Bag of 100,000 Gold |
Achievement |
44 |
[Bind] Skill Attribute Summon Scroll [Archer] |
Achievement |
45 |
Exclusive Archer Weapon Skin |
Achievement |
[Beginner’s Joy]
Event Duration
January 12 (after maintenance) - January 26 (before maintenance)
Event Details
Complete achievements by performing various activities to get tickets that you can exchange for useful items!
Item Key |
Ticket Cost |
Weekly Limit |
---|---|---|
Brilliant Cleansing Stone |
100 |
1 |
Radiant Fragment Binding Stone |
75 |
3 |
Epic Reset Scroll Selection Box |
50 |
3 |
[Bind] Moment of the Steal Weapon Box |
25 |
2 |
[Bind] Moment of the Steal Armor Box |
25 |
2 |
Radiant Treasure Map Fragment |
5 |
2 |
Large Rune Powder Pouch |
5 |
2 |
[Account] Refined Enhance Stone Selection Box |
1 |
20 |
[Balanced Attunement]
Event Duration
January 12 (after maintenance) - January 26 (before maintenance)
Event Details
This event aims at helping you re-calibrate your character after the class balance changes.
The daily Playtime Reward has been changed to Balanced Attunement Coin x50, which can be exchanged for the following items:
Item Name | Coin Cost | Weekly Limit |
---|---|---|
[Bind] Level 5 Runestone Selection Chest | 20 | 3 |
Safe Enhancement Tool | 1 | 30 |
Legendary Weapon Enhancement Reset Scroll | 40 | 4 |
Epic Weapon Enhancement Reset Scroll | 10 | 10 |
Legendary Armor Enhancement Reset Scroll | 40 | 10 |
Epic Armor Enhancement Reset Scroll | 10 | 25 |
Legendary Equipment Random Effect-Changer | 10 | 30 |
Epic Equipment Random Effect-Changer | 2 | 50 |
Legendary Random Equipment Effect Lock | 2 | No Limit |
Epic Random Equipment Effect Lock | 1 | No Limit |
Unstable Catalyst | 50 | 10 |
Unstable Catalyst Fragment | 25 | 10 |
[Previous Events]
-
[Event] Shiny Snowflakes can no longer be exchanged. You can sell them for 100 Gold.
-
[Event] Christmas Item Exchange Tickets can no longer be exchanged. You can sell them for 50 Gold.
General
-
Max Character Slots have been increased from 6 to 7.
-
An Item Lock function has been added to the Inventory.
-
Locked items are restricted from enhancement, dismantling, destruction, and marketplace registration.
-
-
New Challenges have been added that offer enhancement and Runestone related rewards.
-
Radiant Honor Armor I / II / III
-
Radiant Honor Weapon I / II / III
-
Power of the Mysterious Rune
-
-
The following Name Change Tickets can now be purchased in the Ruby Shop:
-
Account Name Change Ticket
-
Character Name Change Ticket
-
Clan Name Change Ticket
-
-
The Character Selection screen background has been updated.
-
General Archer-related content has been added throughout the game, such as Collection Book entries, Equipment Merchant items, Crafting recipes, etc.
-
The circular blue guide UI widget will no longer appear.
-
The Key Items tab in Inventory has been expanded from 56 slots to 112.
-
It is no longer possible to enter Dungeons or exit Dimensional Portals while in combat, Stealth, or non-idle states.
-
The rewards from floors 38, 41, and 46 in the Hall of Challenges have been changed to Purple Magic Stone.
-
The daily purchase limit of Foothold Treasure Maps has been increased.
-
Uncommon grade: 10 per day.
-
Epic grade: 5 per day.
-
-
The maximum HP of Sky Devourer Capture Ship has been increased by 5 times and incoming damage has been reduced by 90%.
-
Various items have been changed so that they can now be listed in the Marketplace.
-
Marketplace listing delay has been adjusted to 10-15 minutes.
-
Golden Treasure Goblin & Pig phases in the Hall of Challenges have been modified.
-
The phase duration has been reduced from 60 seconds to 10.
-
All monsters will now appear immediately instead of a staggered spawn.
-
Open World (Harth)
-
Blessed Laurel Wreaths are now deprecated. You can exchange your remaining wreaths for the following items:
Item Name |
Wreaths |
Limit |
---|---|---|
Bag of 100,000 Gold |
1 |
3 |
Bag of 50,000 Gold |
1 |
5 |
Bag of 30,000 Gold |
1 |
10 |
Bag of 10,000 Gold |
1 |
Unlimited |
Safe Enhancement Tool |
5 |
10 |
[Bind] Level 5 Runestone Selection Chest |
40 |
3 |
Epic Reset Scroll Selection Box |
20 |
2 |
Epic Equipment Random Effect-Changer |
15 |
3 |
-
Content that previously rewarded Blessed Laurel Wreaths has been adjusted to no longer give them or give substitute rewards.
-
All basic drop rates in the Open World have been increased by 5 times.
-
The Shop Sale Price of Junk Items has been reduced by 40%.
-
Existing items in your possession will retain their original value.
-
-
The drop rate of Epic grade equipment in the Open World has been equalized to a similar rate as 2 hours of grinding with a Blessed Laurel Wreath active.
-
The drop rate of Legendary grade equipment in the Open World has been equalized to a similar rate as 1 hour of grinding with a Blessed Laurel Wreath active.
-
The above equipment drop rates are applied everywhere except for beginner regions.
-
Vulpin: Reclaimed Honor until Firefly Forest
-
Ontari: Gray Mountains until Rubypearl Forest
-
-
The Shop Sale Price of equipment of Epic grade or lower has been decreased.
-
Prices of Legendary equipment remain unchanged.
-
-
Knight’s equipment drop rates have not been adjusted.
-
Swift Fairwind & Sturdy Steel monsters found in aerial Conflict Zones have been updated.
-
They will now drop Rare and Epic equipment at a higher chance.
-
The drop rate of Junk Items has been increased by 10 times.
-
Common and Uncommon equipment drops have been removed.
-
-
A debuff will now be applied when entering Swift Fairwind & Sturdy Steel.
-
Initially, the debuff will start with Energy of the Curse, which lasts for 30 minutes and has no effect.
-
After 30 minutes, and for every additional 30 minutes passed, the debuff will increase by 1 level up to level 5.
-
Each level will decrease your PvP DMG & DEF by 15% (max 75%).
-
The effects of Energy of the Curse are removed when leaving the area, but a new debuff Remnants of the Curse will be applied for 5 minutes, which will decrease your PvP DMG & DEF by 30%.
-
-
Certain items will no longer drop in the Open World. Instead, they are now offered directly for purchase through General Goods Merchants.
Item |
Gold |
Limit |
---|---|---|
Transcendent Balance Rune Powder |
20 |
100 Daily |
Rune Scroll [Thick Darkness] |
1,000 |
10 Daily |
Rune Scroll [Holy Light] |
1,000 |
10 Daily |
Space-Time Deposit Mass |
3,500 |
1 Daily |
Space-Time Sapling |
3,500 |
1 Daily |
Product Growth Elixir (10 Minutes) |
1,000 |
5 Daily |
-
Items with low gold value and no functionality have been removed from the Open World loot tables.
-
Radiant Treasure Map Fragments will now drop instead of Treasure Map Fragments. Their drop rate has been adjusted to account for their increased value and general Open World Item Drop Rate adjustments.
-
New Hunting Grounds have been added in the middle of conflict zones:
-
Blizzard Skirmish between Steel Highland & Colossus Plains.
-
Barren Front between Azure Wolf Plains & Red Lion Plains.
-
Rail of Division between Machine Cradle & Ancient Spring.
-
-
Monsters will regularly flock at these Hunting Grounds in large quantities. A system message will appear when this occurs.
-
Judgement Colossuses will now only appear in Channel 1.
-
Their HP and Defense have been significantly increased.
-
Their damage has been slightly increased.
-
Kudra, Hamira, and Tielga will now appear in random locations.
-
Reward table for the Realm that did the last hit has been updated:
-
Item |
Acquisition |
---|---|
100 Honor Points |
Guaranteed |
Radiant Succession Stone Fragment |
Random |
Radiant Fragment Binding Stone |
Random |
Safe Enhancement Tool |
Random |
Legendary Equipment |
Random |
-
The debuff effects in regions past the Mana Wall have been reduced.
-
Daily quests in regions past the Mana Wall will now award Magic Stone Reward Box instead of Transcendent Balance Rune Powder.
Enhancement Slot Restoration
-
A new function has been added that allows you to revert the last failed enhancement on equipment through the use of Enhancement Slot Restoration Scrolls.
-
These scrolls are available for Rare, Epic, and Legendary grade items, and can be listed in the Marketplace.
-
Enhancement Slot Restoration Scroll Pieces have also been added. Combine 5 of them through Item Fusion to create a complete Armor or Weapon Scroll.
-
The cost of restoration depends on the grade of the item, as follows:
Grade |
Cost |
---|---|
Rare |
10,000 Gold |
Epic |
50,000 Gold |
Legendary |
200,000 Gold |
-
Further, the amount of scrolls required for recovery depends on how many times it was attempted before. More specifically:
Grade |
Available |
Recovery #1 |
Recovery #2 |
Recovery #3 |
Recovery #4 |
---|---|---|---|---|---|
Rare |
4 | 1 | 2 | 4 | 6 |
Epic |
4 | 1 | 2 | 4 | 6 |
Legendary |
3 | 1 | 2 | 4 | - |
-
These scrolls are available through various content, including Growth Shop Merchants in Footholds.
Random Equipment Effect Re-Roll Lock
-
A new function has been added that allows you to lock certain Random Effects when re-rolling your equipment.
-
The amount of locks required depend on the grade of your equipment:
Grade |
One Effect |
Two Effects |
Three Effects |
---|---|---|---|
Epic |
4 |
9 |
- |
Legendary |
9 |
49 |
81 |
-
If all effects are locked, only their Stage can change.
-
These locks are available through various content, including Honor Point Merchants and Growth Merchants in Footholds.
Mysterious Rune Equipment
-
A new type of equipment has been added: Mysterious Rune Equipment.
-
This equipment can not be equipped - instead, it’s purpose is to allow you to reroll your existing equipment’s Runestone Slots into Balance ones.
-
Balance Runestone Slots will accept any type of Runestone - this will give you more flexibility with your Runestone setup.
-
By default, Mysterious Rune Equipment items only have 1 Balance Runestone Slot, they can nonetheless be upgraded with Mysterious Enhancement Tools to unlock additional slots.
-
A Balance Runestone Slot is added in 4-enhancement increments (+4, +8, +12).
-
Mysterious Rune Equipment is of Breakthrough type - the equipment is destroyed upon enhancement failure.
-
All items related to Mysterious Rune Equipment are available through Growth Merchants in Footholds.
Growth Merchant
-
A new merchant has been added to Footholds. The merchant will sell various enhancement and progression related items with a weekly limit.
Item |
Weekly Limit |
Gold |
---|---|---|
Mysterious Rune Equipment Selection Box |
5 |
300,000 |
Mysterious Enhancement Tool |
- |
5,000 |
Refined Mysterious Enhancement Tool |
- |
30,000 |
Unstable Mysterious Enhancement Tool |
- |
100,000 |
Faint Weapon Enhancement Slot Restoration Scroll |
10 |
30,000 |
Faint Armor Enhancement Slot Restoration Scroll |
10 |
30,000 |
Epic Random Equipment Effect Lock |
- |
50,000 |
Legendary Random Equipment Effect Lock |
- |
100,000 |
Radiant Enhancement Slot Restoration Scroll Piece |
6 |
200,000 |
Brilliant Enhancement Slot Restoration Scroll Piece |
5 |
300,000 |
Legendary Reset Scroll Selection Box |
3 |
2,300,000 |
Legendary Equipment Random Effect-Changer |
2 |
2,300,000 |
Epic Reset Scroll Selection Box |
5 |
300,000 |
Epic Equipment Random Effect-Changer |
3 |
200,000 |
Radiant Fragment Binding Stone |
2 |
1,300,000 |
Unstable Catalyst |
3 |
1,300,000 |
Class Balance
The balance of all classes has been adjusted. An additional Class Balance patch will be applied on January 19.
All Classes
-
The Max HP of all classes has been increased by 35%.
-
Combat and non-combat HP Recovery frequency has been changed from 5 seconds to 10 seconds.
-
Mechanics of Dodge have been changed.
-
The chance of hits landing on your target will gradually decrease as the difference between Dodge and Accuracy increases, with a maximum difference of 225.
-
When the difference is 225 or above, the absolute minimum chance for a hit to land is 17.5%.
-
-
Mechanics of DMG Reflection stats have been changed.
-
You will no longer directly reflect DMG upon hit - instead, the stats will enhance the DMG Reflection effect of skills.
-
The Random Effect and DMG Reflection stats of equipment have been tripled.
-
-
Mechanics of HP Absorption stats have been changed.
-
You will no longer recover HP depending on DMG - instead, the stats will enhance the HP Absorption rate of skills.
-
The HP Absorption stats of Helmets have been changed to HP Absorption Rate. These stats will be shown as percentages.
-
-
Blind will now decrease accuracy by 250 instead of 150.
Below are the changes for each class individually. Please note that due to the previous content gap between the Korean service and EUNA, a small fraction of these changes may contain information that was previously not introduced to our version.
Warlord
Skill Name |
Changes |
---|---|
Impregnable Fortress |
|
Swift Strike |
|
Cyclone |
|
Shield Bash |
|
Earth Crack |
|
Breakthrough |
|
Capture |
|
Shield Crush |
|
Shield Crash |
|
Shield Toss |
|
Shield Dash |
|
Justice |
|
Spin Leap Strike |
|
Strike |
|
Warspirit |
|
Rush Strike |
|
Holy Shield |
|
Berserk Smash |
|
Damage Absorb |
|
Elementalist
Skill Name |
Changes |
---|---|
Dimensional Distortion: Leap |
|
Electric Discharge |
|
Magic Barrier |
|
Lightning Storm |
|
Lightning Strike |
|
Voltfield |
|
Lightning Torrent |
|
Clouds of Fire (effect) |
|
Scorching Heat (effect) |
|
Burn (DoT) |
|
Fiery Bash |
|
Fiery Wall |
|
Fiery Bolt |
|
Fiery Dash |
|
Combustion |
|
Firehawk |
|
Firebloom |
|
Enhanced Frost |
|
Frost Bash |
|
Frostshot |
|
Icy Prison |
|
Frosthail |
|
Frost Colossus |
|
Frost Blast |
|
Frost Shield |
|
Frostfall |
|
Mystic
Skill Name |
Changes |
---|---|
Verdant Gale |
|
Finelight |
|
Starcall |
|
Lightstorm |
|
Sunlight |
|
Leaf |
|
Tree Spirit |
|
Nature's Protection |
|
Lightsphere |
|
Moonbeam |
|
Brilliant Resonance |
|
Mysterious Mushroom |
|
Purifying Gust |
|
Spirit Bird |
|
Spiritual Wing |
|
Sunrise |
|
Daybreak |
|
Toxic Swarm |
|
Assassin
Skill Name |
Changes |
---|---|
Basic |
|
Brand Acquisition |
|
Stealth |
|
Shadow Veil |
|
Obliteration |
|
Shadowstep |
|
Burststar |
|
Shadow Attack |
|
Talonhook |
|
Reverse Kick |
|
Smokescreen |
|
Lightning Cutter |
|
Shadow Bladestar |
|
Shadow Resonance |
|
Double Slash |
|
Shadow Dance |
|
Greatwheel Shredstar |
|
Counterattack |
|
Shadow Beheading |
|
Death's Dance |
|
Mark of Death |
|
Execution |
|
Toxic Spray |
|
Gunner
Skill Name |
Changes |
---|---|
Dual Pistol Skills |
|
Rifle Skills |
|
Power Reload/Necklace Tab skill |
|
Speed Shot |
|
Electric Shot |
|
Sequential Puncture |
|
Grenade Lob |
|
Missile |
|
Boot |
|
Piercing Mortar |
|
Bullet Rain |
|
Evasive Fire |
|
Evasive Fire |
|
Bombardment |
|
Mine Planting |
|
Plasma Shot |
|
Sequential Riflefire |
|
Arcane Shot |
|
Explosive Leap |
|
Combo Shot |
|
Barrage |
|
Timed Mortar |
|
Precision Shot |
|
Honing Shell |
|
Battle Log |
|
War Drone |
|
Arced Mortar |
|
Slayer
Skill Name |
Changes |
---|---|
Common |
|
Rampage |
|
Half-Moon Slash |
|
Slam |
|
Windstorm Cleave |
|
Serial Power Strike |
|
Absolute Attack |
|
Dragon Serial Slash |
|
Blade of Blood |
|
Art of Fencing |
|
Void Slash |
|
Blood Sword |
|
Soaring Sword |
|
Meteor Cleave |
|
Blast Sword |
|
Storm Sword |
|
Bloodmoon |
|
Blood Chain Orb |
|
Bloody Ruin |
|
Bloody Pyre |
|
Expiration |
|
Bloodstream Summon |
|
Imprint Release |
|
Mana Awakening
-
A new season has begun: Month of the Marksman.
-
Mana Level will now be account-based instead of character-based.
-
Mana Awakening point gain has been changed as follows:
Level Range |
Points per Level |
Accumulative Total |
---|---|---|
1 - 20 |
30 |
600 |
21 - 40 |
20 |
1,000 |
41 - 50 |
10 |
1,100 |
51 - 70 |
5 |
1,200 |
-
Mana Awakening will now be Imprint-based. The higher your Mana Awakening Level is, the more Imprints you can get.
Required Mana Awakening Lv. |
Number of Ultimate Imprints |
Number of Transcendent Imprints |
Number of Key Imprints |
Number of Basic Imprints |
---|---|---|---|---|
1 |
1 |
1 |
1 |
20 |
10 |
2 |
2 |
||
20 |
3 |
3 |
||
30 |
- |
4 |
||
40 |
4 |
5 |
||
50 |
5 |
- |
||
60 |
- |
6 |
-
The new Mana Awakening details are as follows:
Category |
Node |
Details |
---|---|---|
Ultimate |
Destruction |
Ultimate Attack per Class |
Protection |
Ultimate Attack per Class |
|
Combination |
Ultimate Attack per Class |
|
Transcendent |
Courage Aura |
Applies Courage upon attacking an enemy with a 12m range. (Cooldown: 0.1 sec) Increases DMG to boss monsters by 5/7.5/10% and decreases DMG Taken by 5/7.5/10% for a max of 5 party members within a 12m range for 10 sec after 10 Courage stacks. |
Advance Guard |
Decreases DMG Taken by you and allies within a 6m range by 2/2.5/3% for 5 sec, upon attacking an enemy within a 6m range. (3 Stacks Max) |
|
Support Bombing |
Creates a 5m radius explosion around an enemy 1 sec after using a non-targeted skill to hit them from outside a 16m range. The Support Bombing explosion deals 100/110/120 Power as Physical DMG per sec for 4 sec to a max of 5 enemies. (Cooldown: 15/18/20 sec) |
|
Return Fire |
Has a 5/10/15% chance of returning fire with a projectile that inflicts Bind when hit by an enemy outside a 12m range. (Cooldown: 30 sec) |
|
Scrimmage |
Creates a 3m radius explosion on the hit targets within a 6m range, dealing 100/125/150 Power as Physical DMG. (Cooldown: 5 sec) |
|
Check |
Decreases ATK SPD by 5 and MOV SPD by 5 when attacking enemies outside a 15m range. (Cooldown: 0.5 sec) Can be stacked up to 5 times. Inflicts Bind for 2 sec after 5 stacks. Removes 1 stack each time you deal damage to a target within a 6m range. |
|
Numen Enhancement |
Increases Accuracy by 250/350/450 for 3 sec after using a Numen attack. (Cooldown: 15 sec) |
|
Ram |
Creates shockwaves to the hit target with a Block skill and deals an additional damage of 75/90/105 Power regardless of the target's Defense state. (Cooldown: 2 sec) |
|
Fiery Pit |
Increases the hit target's Incoming DMG by 10/12.5/15% for 1 sec when a ground-targeted skill hits. |
|
Iron-Pearcing Projectile |
Grants the "Armor Destruction" effect to the enemy upon a successful Block, increasing all DMG to the target by 5/7.5/10% for 5 sec. |
|
Comrade |
Decreases all Incoming DMG by 3/4/5% for 6 sec when summoning pets. (3 Stacks Max) |
|
Necrosis |
Grants additional 20/25/30 Natural Continuous DMG per sec when the Wounded effect hits. (3 Stacks Max, lasts for 15 sec, cooldown: 3 sec) |
|
Retaliation |
Decreases DMG from an enemy who has dealt any damage by 5/6/7% for 5 sec and increases Incoming DMG by 5/6/7% for 5 sec. (Cooldown: 10 sec) |
|
Magic Aggregation |
Recovers 10% of Energy and deals additional DMG to a max of 3 enemies equivalent to 5% of their remaining HP within a 6m range. (Cooldown: 2 sec) |
|
Hemostasis |
Nullifies all continuous DMG effects inflicted to yourself when hit by a continuous DMG effect while your Max HP is 80% or less. (Cooldown: 60/45/30 sec) |
|
Basics |
Increases the Power of energy recovery skills by 50% for 5 sec, when enemy consuming skill succeeds 5 times. Power increase does not apply to additional effects granted by skill attributes. |
|
Snipe |
Increases projectile DMG by 10/15/20%. |
|
Timely Counterattack |
Increases DMG by 5/7.5/10% for 5 sec when a barrier is destroyed. (Cooldown: 20 sec) |
|
Handling Danger |
Increases Critical Hit Resistance by 15/17.5/20% and decreases Critical Hit DMG Taken by 15/17.5/20% for 2 sec when inflicted with Knockback or Pull. (Cooldown: 25 sec) |
|
Idle Curse |
Decreases the enemy's Critical Hit DMG by 3/4/5% for 5 sec upon dealing damage with a non-targeted skill. (5 Stacks Max) |
|
Key |
Scholar |
Increases Skill Points by 5. |
Precise |
Increases Accuracy by 5. |
|
Agile |
Increases Dodge by 5. |
|
Cycle |
Increases Natural Energy Recovery by 1. |
|
The More, the Better |
Increases Max Energy by 10%. |
|
Life Focus |
Increases DMG by 1.5/3/5% when HP is at 20% or lower. |
|
Mental Concentration |
Increases DMG by 1.5/3/5% when Energy is at 50% or higher. |
|
Meditation |
Naturally recovers Numen by 1% every sec during combat. |
|
Vampiric Curse |
Increases HP Absorption by 5–10% in exchange for decreasing Incoming Recovery by 20–30%. |
|
Vengeful Curse |
Increases DMG Reflection by 5–10% in exchange for decreasing Incoming Recovery by 20–30%. |
|
Veiled Curse |
Increases Protection by 5–10% in exchange for decreasing Incoming Recovery by 20–30%. |
|
Mortar Strike |
Decreases all DMG by 5%. (From Imprint Lv. 7: 4.5/4/3.5/3/2.5%) Increases all Projectile Skill Critical Hit Power by 10–20%. (Increases 1% more per Imprint level) |
|
Continuous Strike |
Decreases all DMG by 5%. (From Imprint Lv. 7: 4.5/4/3.5/3/2.5%) Increases all Ground-Targeted Skill Critical Hit Power by 10–20%. (Increases 1% more per Imprint level) |
|
Floor Strike |
Decreases all DMG by 5%. (From Imprint Lv. 7: 4.5/4/3.5/3/2.5%) Increases all Ground Strike Skill Critical Hit Power by 10–20%. (Increases 1% more per Imprint level) |
|
Backwards Strike |
Decreases all DMG by 5%. (From Imprint Lv. 7: 4.5/4/3.5/3/2.5%) Increases all Rear Strike Skill Critical Hit Power by 10–20%. (Increases 1% more per Imprint level) |
|
Bleed Enhancement |
Increases all continuous DMG by 25–35%. (Increases 1% more per Imprint level) |
|
Masterful Strike |
Increases Physical DMG by 5–10%, decreases Magic DMG by 5%. |
|
Masterful Magic |
Increases Magic DMG by 5–10%, decreases Physical DMG by 5%. |
|
Solid Wall |
Increases Physical DEF by 5–10%, decreases Magic DEF by 5%. |
|
Mysterious Wall |
Increases Magic DEF by 5–10%, decreases Physical DEF by 5%. |
|
Basic |
Main Stat |
Increases Strength, Agility, and Intelligence by 3. |
Vitality |
Increases Vitality by 1. |
|
Physical DEF |
Increases Physical DEF by 1. |
|
Magic DEF |
Increases Magic DEF by 1. |
|
Max Energy |
Increases by 2. |
|
Attack Acceleration |
Increases by 1. |
|
Critical Hit Accuracy |
Increases Critical Hit Accuracy by 1. |
|
Critical Hit Power |
Increases Critical Hit Power by 1. |
|
Critical Hit Resistance |
Increases Critical Hit Resistance by 1. |
|
Critical Hit DMG Defense |
Increases Critical Hit DMG Defense by 1. |
|
Max ATK |
Increases Max ATK by 1. |
|
Min ATK |
Increases Min ATK by 1. |
|
Physical Pierce |
Increases Physical Pierce by 1. |
|
Magic Pierce |
Increases Magic Pierce by 1. |
|
Versatility |
Increases Versatility by 1. |
|
DMG Reflection |
Increases DMG Reflection by 1. |
|
HP Absorption |
Increases HP Absorption by 1. |
|
Barrier Enhancement |
Increases Barrier Effect by 0.5%. |
|
Stamina Recovery |
Increases Stamina Recovery by 5. |
|
Max Stamina |
Increases Max Stamina by 100. |
-
Mana Awakening season rewards have been distributed.
-
Rewards will be given on an Account-based and Character-based format.
-
Account-based rewards are given only once.
-
Character-based rewards are given on each character based on Mana Awakening Level.
-
Mana Level |
Account Reward |
Character Reward |
---|---|---|
60 - 70 |
21 Scorpion’s Mana Transcendent Title Box Mana EXP: 2,067,000 |
Level 3 Transc. Runestone Chest x3 Brilliant Equipment Growth Material Box x2 Radiant Set Succession Stone Selection Box x3 [Style] Mana Transcendent Weapon Box x1 |
57 - 59 |
21 Scorpion's Mana Conqueror Title Box Mana EXP: 2,067,000 |
Level 3 Transc. Runestone Chest x2 Brilliant Equipment Growth Material Box x2 Radiant Set Succession Stone Selection Box x2 |
54 - 56 |
21 Scorpion's Mana Judge Title Box Mana EXP: 2,067,000 |
Level 3 Transc. Runestone Chest x1 Brilliant Equipment Growth Material Box x1 Radiant Set Succession Stone Selection Box x1 |
51 - 53 |
21 Scorpion's Mana Guardian Title Box Mana EXP: 2,067,000 |
Level 2 Transc. Runestone Chest x3 Radiant Equipment Growth Material Box x3 Radiant Upgrade Stone Selection Box x3 |
48 - 50 |
21 Scorpion's Mana Seeker Title Box Mana EXP: 2,067,000 |
Level 2 Transc. Runestone Chest x2 Radiant Equipment Growth Material Box x2 Radiant Upgrade Stone Selection Box x2 |
44 - 47 |
21 Scorpion's Mana Adept Title Box Mana EXP: 2,067,000 |
Level 2 Transc. Runestone Chest x1 Radiant Equipment Growth Material Box x1 Radiant Upgrade Stone Selection Box x1 |
40 - 43 |
21 Scorpion's Mana Fledgling Title Box Mana EXP: 2,067,000 |
Level 2 Transc. Runestone Chest x1 Radiant Equipment Growth Material Box x1 Radiant Fragment Binding Stone x3 |
1 - 39 |
Level-based Mana EXP |
- |
Rune Attributes
-
Placement and balance changes were made on the first, second and third lines.
-
Replacements and additions were made on the fourth, fifth, and sixth lines.
-
Changes were made to the sixth and seventh lines to match better with active and passive skills.
-
Due to the above changes, the Rune Attributes of all players have been reset.
Type |
Line |
Name |
Description |
---|---|---|---|
Assault |
First |
Refined Power |
Increases all DMG/Healing given by 4%. |
Muscle Enhancement |
Increases all Physical DMG by 6%. |
||
Amplified Magic |
Increases all Magic DMG by 6%. |
||
Second |
Precision |
Increases Basic Critical Hit Power by 10%. |
|
Control Power |
Decreases all Energy consumptions by 5%. |
||
Amplifying Agent |
Increases Basic ATK SPD by 6%. |
||
Third |
Judgment |
Lightning bolts strike upon activating a critical hit, dealing 80 Power as Electric DMG to the target. |
|
Ambush |
Deals 165 Power as DMG upon using Shift Evade. |
||
Preserved Power |
Increases DMG by 10% for 3 sec when non-targeting skill deals DMG to enemies 7 times. |
||
Fourth |
Lightning |
Increases the DMG of Judgment's Lightning Bolt effect by 300%. |
|
Elementalist |
Upon using skills of the same property, increases the relevant property DMG by 2% for 5 sec. (5 Stacks Max) |
||
Swift Sword |
Increases ATK SPD by 2% for 5 sec upon dealing damage with a non-targeting skill from within a 4m range. (5 Stacks Max) |
||
Fifth |
Grand Finale |
When Finishing Smite hits, deals 200 Power as additional DMG to a max of 5 enemies within a 4m range from the target. |
|
Killer Shot |
The lower the target's health, the higher the Power of all projectiles increases, up to 1.2 times Power. |
||
Find Opening |
Increases DMG Taken by enemies by 10% when you hit them with two Crowd Control effects within 3 sec. |
||
Sixth |
Strike |
Increases the DMG/Healing of the first hit by 20% every 1 sec. |
|
Accumulative Fortune |
Increases the Power of all skills by 15 |
||
Slaughter |
Deals 100 Power as Physical DMG to a max of 5 enemies within a 4m range without splitting damage every 3 sec upon entering combat status. Has a 100% chance to remove a barrier. |
||
Seventh |
Fierce Wrath |
Inflicts a small Sweeping Through effect of 50 Power upon each hit for 10 sec. Sweeping Through activates up to 5 times and has a 50% chance of removing an enemy barrier. (Cooldown: 0.1 sec) |
|
Transcendent's Blade |
Throws a dagger with the transcendent property to a target within an 18m range, dealing 50 Power as Physical DMG. It also deals 20 Power as Continuous DMG every sec for 10 sec, inflicts a Wounded effect, and disables HP Absorption. Cleanse is unavailable for these effects. |
||
Control |
First |
Barbed Arrow |
Increases the DMG of all projectiles by 8%. |
Entangle |
Increases all Ground-Targeted DMG by 8%. |
||
Steel Hammer |
Increases all Ground Strike DMG by 8%. |
||
Second |
Concussion |
Increases all Critical Hit Rates by 8%. |
|
Trap |
Increases the Critical Hit Rate of Ground-Targeted skills by 10%. |
||
Shock |
Increases the Critical Hit Rate of Ground Strike skills by 10%. |
||
Spiked Ammo |
Increases the Critical Hit Rate of Projectile skills by 10%. |
||
Third |
Spiked Trap |
Increases Ground-Targeted Critical Hit Power by 15%. |
|
Aim Bombardment |
Increases Critical Hit Power of all non-targeting skills by 15% when these succeed. |
||
Poison Enhancement |
Increases all continuous DMG by 25%. |
||
Decisive Smite |
Increases Ground Strike skill Critical Hit Power by 15%. |
||
Fourth |
Electrocute |
Strikes 1 target that has been hit by a ground-targeting attack with lightning, dealing 75 Power as additional Electric DMG. |
|
Lightning Tornado |
Grants Charge effect when targeting skill succeeds 3 times, dealing 120 Electric DMG per 4 sec to 1 target. |
||
Infection |
Grants 1 stack explosion effect for 5 sec upon dealing any Continuous DMG to a target and deals 195 Power as Physical DMG to the target at 5 stacks. |
||
Aftershock |
Deals 75 Power as Physical DMG that does not split and inflicts Stiffen effect to a max of 7 enemies within 5m every sec when Ground Strike hits. |
||
Fifth |
Weakness Exposure |
Increases Incoming DMG to Crowd Controlled targets by 15% for 2 sec. |
|
Internal Bleeding |
Deals 40 Power as continuous Nature DMG to all Crowd Controlled targets every sec for 10 sec. |
||
Slow Movement |
Increases the skill cooldown of all Crowd Controlled targets by 50% for 2 sec. |
||
Sixth |
Tenacious Blades |
Fires a 60 Power projectile that tracks up to 5 enemies within a 15m range when using a non-targeting skill. |
|
Rear Blast |
Grants Natural continuous DMG effect equal to 50 Power every 2 sec for 12 sec when Ground Strike hits (4 Stacks Max) |
||
Electric Cloak |
Launches Electric Spears to the ground 1 sec after hitting an enemy with a Finishing Smite skill, dealing 300 Power as Electric DMG. |
||
Panic |
Increases Ground-Targeted DMG by 10% and applies Fear for 3 sec when the skill succeeds 5 times. The effect is removed upon taking damage equal to 10% of Max HP or more. |
||
Seventh |
Silence |
Applies Silence to a total of 5 enemies within a 4m radius of the target, disabling skills for 3 sec. This effect cannot be removed with Cleanse or Shock Removal. |
|
Electric Reflection |
Creates a lightning orb that spins around you for 5 sec and sends out electric sparks to the attacking enemy each time it is hit, reflecting damage equal to 150 Power and applying Stun for 1 sec. This effect ignores all Evade, Invincibility, or Crowd Control Immunity effects. |
||
Wind Pressure |
Instantly applies Knockdown to a max of 5 enemies within a 10m range upon use of the skill. This effect ignores all Evade, Invincibility, or Crowd Control Immunity effects. |
||
Fate |
First |
Happy Growth |
Increases EXP Gain by 10% for 15 sec upon defeating an enemy. |
Blissful Harvest |
Increases Item Drop Rate by 10% for 15 sec upon defeating an enemy. |
||
Delightful Harvest |
Increases Item Drop Rate and EXP Gain by 6% for 15 sec upon defeating an enemy. |
||
Second |
Fang |
Increases Critical Hit Rate by 8%. |
|
Precision |
Increases Accuracy by 10. |
||
Blur |
Increases Dodge by 10. |
||
Third |
Gifted |
Increases Dodge by 15 for 2 sec upon dealing damage from within a 4m range. |
|
Provision |
Grants immunity to Crowd Control effects for 2 sec after a successful Evade. |
||
Stalk |
Increases DMG by 2% for 5 sec when using a skill with Agility. (3 Stacks Max) |
||
Fourth |
Schemer |
Increases Critical Hit Rate by 15% for 5 sec upon using Shift Evade. |
|
Counterattack |
After a successful Evade, generates a Lightning Tornado that spins around you for 5 sec. Deals 146 DMG per sec and inflicts a short Stiffen effect. |
||
Adrenalin |
Increases ATK SPD by 15% for 5 sec upon using Shift Evade. |
||
Fifth |
Skill Attribute |
Skill Attribute Points 30. |
|
Rune Energy |
Increases all Rune Energy by 9. |
||
Accuracy |
Increases Accuracy by 30. |
||
Sixth |
Card of Fate |
Decreases DMG by 10% for or increases DMG by 20% for 5s when attacking an enemy. |
|
Roll of Fate |
Randomly inflicts 1 of 6 effects when attacking an enemy. |
||
Wheel of Fate |
Resets the remaining cooldown of all skills with a default cooldown of less than 1 minute or increases the remaining cooldown of skills. |
||
Seventh |
Gambler |
Card of Fate, Roll of Fate, and Wheel of Fate have been changed to "Gambler." Use the skill to acquire 1 of 6 random effects listed below. Increases Physical/Magic Pierce by 50 for 10 sec. Increases main stats by 50% for 10 sec. Increases HP by 200% for 10 sec. Increases HP by 200% for 10 sec. Grants Invincibility to self for 5 sec. Decreases DMG by 30% for 10 sec. |
|
Time Pentacle |
Card of Fate, Roll of Fate, and Wheel of Fate have been changed to "Time Pentacle." Use the skill to cause an explosion which creates a Time Pentacle for 6 sec. Decreases the MOV SPD of enemies within the Time Pentacle by 50% per 0.5 sec. The Time Pentacle explodes when its caster enters it. Ignoring enemy Shield Block and Evade, it inflicts Light DMG of 300 Power and Stun for 2 sec. When the caster enters the Time Pentacle it resets the cooldown of all skills with a default cooldown of less than 1 minute. |
||
Support |
First |
Seething Blood |
Increases Combat HP Recovery by 100. |
Amplify Energy |
Increases Combat Energy Recovery by 5. |
||
Endurance |
Increases Stamina Recovery by 200 during combat. |
||
Second |
Stronger Together |
Increases DMG by 5% for 10 sec for party members nearby when applying any effects to allies other than yourself. |
|
Safer Together |
Increases DEF by 10% for 10 sec for party members nearby when using healing skills that heal both you and your allies. |
||
Third |
Spitting Blood |
Grants 50 Power as Healing to party members within a 10m range when attacking an enemy. |
|
Weaken |
When attacking an enemy, grants a debuff that increases all DMG taken by 5% to the target and a max of 5 enemies within a 5m range around the target for 10 sec. |
||
Cheer |
Grants 30 Power as Healing to party members within a 10m range upon skill use. |
||
Fourth |
Barrier Enhancement |
Increases your Barrier Enhancement stat by 30% |
|
Cleanse |
Removes 1 harmful effect from the target, when using healing skills that heal both you and your allies. |
||
Switch Position |
Increases your Critical Hit Rate by 2% for 10 sec when applying any effects to allies other than yourself. (10 Stacks Max) |
||
Fifth |
Physical Enhancement |
Increases ATK SPD by 20% for yourself and ally party members nearby for 20 sec at the start of battle. |
|
Mental Enhancement |
Recovers 100 Energy for yourself and ally party members nearby every 5 sec for 20 sec at the start of battle. |
||
Sensory Enhancement |
Detects hidden enemies within a 30m range of yourself and ally party members nearby for 20 sec at the start of battle. |
||
Ready Stance |
Creates a barrier equal to 75 Power for yourself and ally party members nearby for 20 sec at the start of battle. |
||
Sixth |
Pixie Summon |
Cleanses the summoner's harmful effects and grants 50 Power of HP recovery every 3 sec for 12 sec. |
|
Energetic Melody |
Has a 10% chance of activating Energetic Melody, recovering 25 Energy every sec to 5 allies within a 15m range for 10 sec. Has a 10% chance of activating a Bubble effect for 10 sec to grant Invincibility from a single hit. |
||
Seventh |
Energy Field |
Creates a spherical barrier for 6 sec with an 8m radius at the caster's location that protects you and up to 5 of your allies granting Total Magic DMG Immunity while also increasing Magic DMG by 20%. This effect does not stack with Steel Field. |
|
Steel Field |
Creates a spherical barrier for 6 sec with an 8m radius at the caster's location that protects you and up to 5 of your allies granting Total Physical DMG Immunity while also increasing Physical DMG by 20%. This effect does not stack with Energy Field. |
||
Helper |
Summons an iron giant commanding it to attack the enemy dealing AOE Physical DMG (300 Power) and applying Knockdown effect. |
||
Protection |
First |
Honing |
Increases Max HP by 5%. |
Relief |
Decreases all Critical Hit DMG by 10%. |
||
Elasticity |
Increases all Critical Hit Resistance by 10%. |
||
Second |
Heavy Armor |
Decreases all Incoming DMG from boss monsters by 10% |
|
Steel |
Decreases PvE DMG Taken by 7%. |
||
Ironclad |
Decreases PvP DMG Taken by 7%. |
||
Sheet Metal |
Decreases all DMG Taken by 5%. |
||
Third |
Jungle Law |
Obtains a barrier for 10 sec that absorbs DMG equal to 50 Power upon landing a critical hit. |
|
Retaliation |
Obtains a barrier for 10 sec that absorbs DMG equal to 50 Power upon landing a Rear Strike. |
||
Safety First |
Obtains a barrier for 10 sec that absorbs DMG equal to 50 Power when hitting enemies from at least 12m away. |
||
Opportunism |
Obtains a barrier for 10 sec that absorbs DMG equal to 50 Power upon successful Evade or Shield Defense. |
||
Fourth |
Recharge |
Creates a barrier equal to 50 Power for 3 sec when destroying a barrier. |
|
Remnants |
Decreases DMG Taken by 5% for 5 sec when a barrier created for yourself is destroyed. |
||
Double Shield |
Creates a barrier that equals to 5% of Max Vitality for 5 sec when hit by an effect that ignores Shield Defense while in Shield Defense state. |
||
Fifth |
Resolution |
Decreases DMG Taken by 10% for 6 sec while Tenacity or Relentless effects are active. (Effect is removed when Tenacity or Relentless effects expire) |
|
Resistance Shell |
Decreases Critical Hit DMG by 20% while barrier is active. |
||
Diffusion |
Upon creating a barrier, creates a barrier equal to 75 Power for 10 sec to a max of 5 allies within 12m around the first barrier. |
||
Sixth |
Shield of Protection |
Decreases Physical DMG Taken by 5%. Has a 10% chance to conjure a shield when hit that spins around you for 20 sec, decreasing Incoming DMG and absorbing damage equal to 150 Power. |
|
Immortal |
If you are hit when only 10% of your HP remains, you will become Immortal and gain 30% DMG for 5 sec. |
||
Shadow Cloak |
Decreases Taken by 5%.When taking Magic DMG, has a 30% chance to remove all harmful effects and decreases all Magic DMG Taken by 90% for 5 sec. |
||
Seventh |
Salvation |
Cleanses all harmful effects except Restricted Control and recovers equal to 30% of Max HP. |
|
Thorn Veil |
Creates a Thorn Veil for 10 sec. Grants Immunity from all Crowd Control and harmful effects, and reduces Incoming DMG by 10%. Inflicts additional Physical DMG equal 100 Power when hit by players. Deals Physical DMG of 400 when hit by NPCs. |
||
Extrication |
Turns into a white cocoon for 7 sec, removing all harmful effects and fully recovering HP. You cannot move while you are a cocoon and you can only use the Cocoon Throw skill. Cocoon Throw Stuns enemies for 0.5 sec. You cannot use Extrication when Crowd Controlled. |
||
The Power of Faith |
Grants a barrier equal to 200 Power for 10 sec for you and your pet (Max 5) when summoning a pet (cannot stack) and increases the pet ATK by 45% while the barrier is active. |
||
Awakening |
First |
Glass Cannon |
Increases all DMG Taken by 4% but increases all DMG/Healing by 8% |
Qinggong |
Decreases ATK SPD by 4% but increases MOV SPD by 16. |
||
Honed Skin |
Increases incoming Critical Hit DMG by 20% but decreases DMG Taken by 8%. |
||
Agility |
Decreases Skill Attribute Points by 12 but decreases the cooldown of all skills by 8%. |
||
Second |
Compensate Weakness |
Removes the penalties of Glass Cannon, Qinggong, Honed Skin, and Agility attribute effects. |
|
Strength Enhancement |
Increase the advantages of Glass Cannon, Qinggong, Honed Skin, and Agility attribute effects by 150%. |
||
Winning Move |
Doubles the penalties and advantages of the first line Glass Cannon, Qinggong, Honed Skin, and Agility attribute effects. |
||
Third |
Fleeting Grit |
Decreases all DMG Taken by 15% for 6 sec upon entering combat status. |
|
Fleeting Power |
Increases DMG/Healing by 15% for 6 sec upon entering combat status. |
||
Fleeting Passion |
Decreases Energy cost by 100% for 6 sec upon entering combat status. |
||
Fourth |
Deception |
Increases DMG/Healing by 2% for 10 sec when landing an attack while standing still. (10 Stacks Max). This effect is removed upon moving |
|
Harmony |
Increases the DMG/Healing of skills by 20% for skills which use attributes different from the previously used skill, while decreasing the initial skill's DMG/Healing by 10%. |
||
Wrath |
Wrath stacks up to 10 times with every hit taken, exploding at 10 stacks and dealing 300 Power as unsplit damage. |
||
Arrogance |
Acquires a stack every 5 sec up to 10 times that increases DMG/Healing by 2% and lasts for 10 sec. 1 stack is removed when hit. |
||
Fifth |
Expert |
Shock Removal Skill Cooldown Stack +1Shock Removal Cooldown increased by 50% |
|
Escaper |
Decreases the cooldown of Shock Removal by 50%.Removes Immunity from Crowd Control upon use. |
||
Footwork |
Decreases Stamina consumption by 30% upon using Shift Evade. However, Evade is not applied. |
||
Sixth |
Ultimate Switch |
Changes the Ultimate attack into a skill that consumes Energy instead of Numen. This Rune Attribute will be updated at a later date. |
|
Amplify |
Increases DMG dealt by all skills by 15% in exchange for increasing Energy consumption of all skills by 15%. |
||
Balloon |
Increases Vitality by x2 but also increases DMG Taken by 50% |
||
Seventh |
Dark Warrior |
(Toggle) Increases ATK SPD by 20%.Increases DMG and Healing by 20%.Decreases HP by 1000 every 2 sec. |
|
Dark Spirit |
Transforms you into a Dark Spirit for 5 sec upon use, granting Immunity from all damage and harmful effects. Fires singeing sparks that each deal 130 damage to 5 random enemies within an 8m range every sec if used while in combat status. Can be used while Crowd Controlled, but not when Silenced. (Removes Crowd Control) This effect can be canceled by re-entering the skill key. Dash is available while in use. |
||
Dark Contract |
Applies the "Dark Contract" effect to your allies upon skill use, decreasing DMG Taken by 30% for yourself and granting Crowd Control Immunity to allies. The effect is removed if the distance form the target is greater than 18m. |
[Advanced] Ignous the Pyro
-
A new difficulty has been added for Ignous the Pyro.
-
Minimum Character Level: 48
-
Minimum Item Level: 750
-
-
Unstable Catalyst, Radiant Succession Stone Fragment, and Necklace Refining Stones are now direct drops.
-
Dimensional Fragments do not drop in this difficulty.
RvR: Locked Supply Boxes
-
Locked Supply Boxes will now appear near the Barren Front between Red Lion Plains & Azure Wolf Plains.
-
They will appear in Channel 1 on Tuesdays, Thursdays, and Saturdays between 03:00 - 21:00 UTC, and a System Message will be displayed on the screen along with their location in the Map.
-
The box will disappear 5 minutes after spawning.
-
To get a reward, you must destroy the Locked Supply Box while fending off Battlefield Sweepers and players from the opposite Realm.
-
Players of the same Realm as the player that deals the last hit to the box will get a reward. Three players will also get an additional random reward at a certain chance.
-
Regular Supply Boxes will also spawn, but additional random rewards from these will only go to the player that deals the last hit on the box.
-
Locked Supply Box Rewards:
Item |
Acquisition |
---|---|
25 Honor Points |
Guaranteed (all players) |
Safe Enhancement Tool |
Random |
Epic Random Equipment Effect Lock |
Random |
Legendary Random Equipment Effect Lock |
Random |
Radiant Fragment Binding Stone |
Random |
Legendary Moment of the Steal Equipment Selection Box |
Random |
Supply Box Rewards:
Item |
Acquisition |
---|---|
5 Honor Points |
Guaranteed (5 players) |
Gold Box (50,000) |
Random |
Gold Box (30,000) |
Random |
Gold Box (10,000) |
Random |
Gold Box (5,000) |
Random |
Mineral Vein Sealing Stone |
Random |
RvR: War Beacons
-
War Beacons will now appear near the Rail of Division between Ancient Spring & Machine Cradle.
-
They will appear in Channel 1 on Mondays and Fridays between 03:00 - 21:00 UTC, and a System Message will be displayed on the screen along with their location in the Map.
-
The beacons can be occupied for your Realm by interacting with them.
-
When one Realm occupies all beacons for 5, 15, and 30 minutes, a War Merchant will be summoned for each time-milestone respectively.
-
If the opposite Realm occupies a beacon while the War Merchant is still around, the merchant will leave.
-
War Merchant (5 Minute Milestone):
Item |
Gold Price |
Purchase Limit |
---|---|---|
Hunting EXP Gain +300% Potion x1 |
150,000 |
1 Daily |
Hunting Mana EXP +200% Potion x1 |
150,000 |
1 Daily |
Mysterious Enhancement Tool x1 |
5,000 |
1 Daily |
War Merchant (15 Minute Milestone):
Item |
Gold Price |
Purchase Limit |
---|---|---|
Blessed Enhance Stone Box x1 |
150,000 |
3 Daily |
Radiant Lock Box x1 |
200,000 |
1 Daily |
Refined Mysterious Enhancement Tool x1 |
35,000 |
1 Daily |
War Merchant (30 Minute Milestone):
Item |
Gold Price |
Purchase Limit |
---|---|---|
Enhancement Slot Restoration Scroll Box x1 |
50,000 |
2 Daily |
Brilliant Lock Box x1 |
900,000 |
1 Daily |
Unstable Mysterious Enhancement Tool x1 |
75,000 |
1 Daily |
RvR: Crashed Transport Ships
-
Crashed Transport Ships will now appear between Malignant Boundary & Executioner's Front and between Windy Plantation & Jerem Marshlands.
-
They will appear in Channel 1 on Wednesdays and Sundays between 03:00 - 21:00 UTC, and a System Message will be displayed on the screen along with their location in the Map.
-
By defeating the Guard Captain of the opposite Realm in each respective area, a Ship Merchant will be summoned.
-
Item |
Gold Price |
Chance |
---|---|---|
100 Honor Points |
50,000 Gold (Random Box) |
Guaranteed |
Refined Weapon Enhance Stone |
Random |
|
Refined Armor Enhance Stone |
Random |
|
Unstable Catalyst Fragment |
Random |
|
Radiant Enhancement Slot Restoration Scroll Piece |
Random |
|
Brilliant Enhancement Slot Restoration Scroll Piece |
Random |
|
Radiant Cleansing Stone |
Random |
|
Brilliant Cleansing Stone |
Random |
Realm War
-
With the addition of the above RvR content, Realm War has been disabled.
-
Realm War UI has been removed.
-
Realm War Merchants will now be available 24/7 so that you can exchange your remaining Fighter’s Medals. The merchants will be available until February 2 (before maintenance).
-
-
We are working on creating new and more fun large scale RvR content in the future. Stay tuned!
Individual Dimensional Portals
-
A new type of Dimensional Portal has been added: Forest of Ensnarement.
-
These portals can only be entered alone, and can be accessed for a maximum of 30 minutes daily - nonetheless, their efficiency rate has been doubled compared to the previous Korean version.
-
These portals are split into 5 regions, each having an increasing difficulty and entry requirements.
-
A minimum of Character Level of 40 is required for all regions.
-
Forest of Ensnarement is suited for those looking to farm Gold and EXP.
Dimensional Portals
-
A new Dimensional Portal has been added: Sacredwood Temple.
-
To enter, you need to be at least Level 46 with an Item Level of 660 or above.
-
Only a limited number of players can enter this portal, and each Realm will compete to seize a Stronghold in a two-sided map.
-
After 40 minutes, the boss monster Semadar will appear and move around. Only the Realm that occupies that part of the map can attack her.
-
Once killed, only the Realm that dealt the last hit will receive rewards.
-
-
Added a Lv. 39-44 version for Chaos Fortress.
-
Added a Lv. 37-45 version for Nousgard Hunting Grounds.
-
Reduced the entry level requirement of Black Mecha Basin from Lv. 43 to Lv. 41.
-
Certain items obtained via Dimensional Portals, Traces of a Curse Quests, and Dungeons have been deprecated and will no longer be obtainable. You can right-click some of these items to open an exchange shop.
Acquisition Area / Method |
Deprecated Items |
---|---|
Odin's Sky Isle |
Coin Fragment, Red Coin Fragment, Odin's Coin (tradeable; right-click to open an exchange shop), Emergency Rations, Secret Supply |
Sandstorm Valley |
Dune Boulder Crystal, Refined Dune Boulder Crystal, Mysterious Sand (tradeable; right-click to open an exchange shop) |
Nousgard Hunting Grounds |
Nous Beast Tooth, Legendary Hunter's Badge (tradeable; right-click to open an exchange shop), Great Hunter's Badge (tradeable; right-click to open an exchange shop), Nous Beast Leather |
Dragon Garden |
Evil Dragon Horn Piece (Tradeable; Right-click to open an exchange shop), Dragon Scale (tradeable; right-click to open an exchange shop) |
Exile's Isle |
Island Energy, Isle Essence (tradeable; right-click to open an exchange shop), Exile's Heart |
Wraith Monastery |
Secret Note, Heretic's Badge (tradeable; right-click to open an exchange shop), [Dimensional Portal] Depraved Soul Fragment |
Abandoned Underground Temple |
Abandoned Temple's Stone Slab Fragment, Complete Temple Records (tradeable; right-click to open an exchange shop) |
Chaos Fortress |
Chaos Fragment, Chaos Essence (tradeable; right-click to open an exchange shop) |
Frozen City |
Frozen Artifact Piece (tradeable; right-click to open an exchange shop) |
Traces of a Curse Quests |
Purified Crystal of a Curse (tradeable; right-click to open an exchange shop) |
Dungeons |
Dungeon Conquest Badge, Old Nousgard Coin |
-
Items that could be acquired by exchanging the above tokens with Dimensional Portal Expedition Merchants will now drop in the Dimensional Portals directly by killing monsters, completing quests & portal events. Consequently:
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Exchange merchants have been removed.
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Portal-specific events, mechanics and rewards have been adjusted, replaced, and/or removed.
-
-
Due to these changes, a variety of improvements and balance changes have been made to all Dimensional Portals, including their reward items and efficiency.
Dungeons
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Since certain items are no longer available from dungeons as mentioned above, Rare & Epic grade Set Equipment items will now drop in Harth directly at a certain rate.
-
Solo and Party dungeons that previously dropped Old Nousgard Coins will now drop Radiant Fragment Binding Stones, Fixed Enhance Stones, and Fixed Enhance Stone Crafting Secret Books at a certain rate instead.
-
-
EXP items have been added to both Solo and Party dungeon loot tables.
Type |
Dungeon |
Stage |
EXP |
---|---|---|---|
Solo |
Dark Apostle Lab |
1 |
100,000 |
2 |
150,000 |
||
Apostle’s Vanguard Base |
1 |
200,000 |
|
2 |
300,000 |
||
3 |
400,000 |
||
Treefolk Altar |
1 |
400,000 |
|
2 |
600,000 |
||
3 |
800,000 |
||
Freezing Cave |
1 |
800,000 |
|
2 |
1,000,000 |
||
3 |
1,200,000 |
||
Sealed Hellfire Shrine |
1 |
1,600,000 |
|
2 |
2,000,000 |
||
3 |
2,400,000 |
||
Party |
All Party Dungeons |
1 |
200,000 |
2 |
400,000 |
||
3 |
800,000 |
||
4 |
1,600,000 |
||
5 |
3,000,000 |
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The difficulty of Party Dungeons has been adjusted along with entry requirements.
Stage |
Previous Requirement |
New Requirement |
---|---|---|
Stage 1 |
Lv. 40 & Item Lv. 325 |
Lv. 36 & Item Lv. 175 |
Stage 2 |
Lv. 42 & Item Lv. 400 |
Lv. 39 & Item Lv. 225 |
Stage 3 |
Lv. 44 & Item Lv. 475 |
Lv. 43 & Item Lv. 450 |
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The reward box obtained by clearing [1-Player] Dark Apostle Lab has been changed as follows:
-
Uncommon grade equipment has been removed from the reward item table.
-
Epic grade equipment can now be obtained at a low chance.
-
The overall chance of obtaining equipment has been lowered.
-
-
The Dungeon UI has been updated.
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Guide quests have been added for all party dungeons.
Runestones
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The effect of Transc. Runestone [Bash Defense] has been changed.
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Level 4: Grants Immunity from Stiffen and Knockback → Decreases DMG Taken by 10% when Crowd Controlled.
-
Level 5: Grants Immunity from Stiffen and Knockback → Decreases DMG Taken by 15% when Crowd Controlled.
-
Level 6: Grants Immunity from Stiffen and Knockback → Decreases DMG Taken by 20% when Crowd Controlled.
-
Level 7: Grants Immunity from Stiffen and Knockback → Decreases DMG Taken by 25% when Crowd Controlled.
-
-
Due to the above, a temporary Protection Transcendent Runestone Exchange Shop has been added to Event Merchants at Footholds.
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Depending on whether your Runestone is tradeable and its level, you can exchange it for a Transc. Runestone Chest.
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The merchant will be available until February 2 (before maintenance).
-
-
Transcendent Awakening Stones are now deprecated.
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Due to the changes made to Mana Awakening, you can no longer use Transcendent Awakening Stones. However, you can now dismantle them to get Faint Mana Awakening Stones which can be exchanged by right-clicking them, until January 26, 2022 (before maintenance).
-
You can no longer get Transcendent Awakening Stones from Dimensional Portal and Breath bosses.
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Soul Stones
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A new type of stone has been added: Soul Stones. Eligible equipment will have a new Soul Stone Slot added separate from Runestone Slots.
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These stones are obtained through Dimensional Portals.
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Unlike conventional Runestones, Soul Stones enhance your skills directly, with 7 different skills available for each class.
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Soul Stones are based on Stages, from 1 to 20, and give increasingly strong effects.
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Soul Stones can be listed in the Marketplace.
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Removing a Soul Stone from your equipment will cost a certain amount of Gold.
Items
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The following equipment has been changed to Tradeable (can be listed in the Marketplace).
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If your items are currently bound to your character, you can unbind them by purchasing Equipment Unbind Scrolls from General Goods Merchants.
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Equipment |
Grade Range |
---|---|
Sharp Senses Set |
Uncommon - Legendary |
Cycling Wisdom Set |
Uncommon - Legendary |
Legacy of Swiftness Set |
Uncommon - Legendary |
Legacy of Harth |
Rare+ - Legendary+ |
-
To alleviate inventory pressure, the maximum stack of Junk Items has been increased to 9000.
-
Old Honor Point & Mana EXP items can no longer be used.
-
Challenger’s Ring and Earrings can now be sold to NPC vendors.
Artisan’s Element
-
A new type of Collection Book fodder items have been added: Artisan’s Element.
-
Artisan’s Element can be acquired in three grades - Weak, Faint, and Radiant, - through Item Fusion by using Artisan’s Element Pieces.
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These pieces can be acquired by dismantling high-enhancement equipment at a certain chance.
-
The acquisition chance is random, and it is possible to obtain lower grade Artisan’s Element Pieces than your equipment’s own grade.
-
Upon completion, the Collection Book entries will provide you with PvP, PvE, and general stat buffs.
Hall of Honor
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A new Victorious Medal of Honor has been added for the new Mana Awakening season.
-
Festival of Bliss and Festival of Survival have been added as Medal of Honor Collection rewards.
Medals |
20 |
40 |
60 |
80 |
100 |
120 |
---|---|---|---|---|---|---|
Festival of Bliss |
Honor Token x50 |
Hunting Gold Acquisition +30% Potion (3 Days) |
Radiant Treasure Map Fragment |
Hunting EXP Gain +30% Potion (3 Days) |
Honor Token x50 |
Victorious Medal of Honor (Month of the Marksman) |
Festival of Survival |
Honor Token x50 |
Hunting Mana EXP +30% Potion (3 Days) |
Radiant Treasure Map Fragment |
Dimensional Portal (Daily) Usage Time Increase Potion (3 Days) |
Honor Token x50 |
Victorious Medal of Honor (Month of the Marksman) |
-
Rewards for Festival of Mana and Festival of Prosperity can no longer be accumulated, but can still be claimed until January 19 (before maintenance).
-
The two aforementioned reward groups will be removed after the maintenance of January 19.
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The Trophy of Honor reward has been changed from Runestone Chest to Unstable Catalyst Fragment.
-
Enhanced Epic & Legendary Weapon/Armor Cubes have been added to the Victorious Medal of Honor Exchange Shop.
-
Unstable Catalyst, Fixed Enhance Stone Crafting Secret Book, and Radiant Fragment Binding Stone have been added to the Medal of Honor Exchange Shop.
Honor Points & Battlefields
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All players’ Honor Points have been reset. Additional ranking rewards have been distributed.
Rank |
Req. Points |
Reward |
---|---|---|
1 |
120,000 |
Living Legend Title Box
Honor Growth Support Box x20 Unstable Catalyst x5 Legendary Enhancement Slot Restoration Scroll Piece x20 Epic Enhancement Slot Restoration Scroll x12 |
2 - 3 |
95,000 |
Great One Title Box
Honor Growth Support Box x15 Unstable Catalyst x3 Legendary Enhancement Slot Restoration Scroll Piece x15 Epic Enhancement Slot Restoration Scroll x9 |
4 - 10 |
75,000 |
Corps Leader Title Box
Honor Growth Support Box x10 Unstable Catalyst x2 Legendary Enhancement Slot Restoration Scroll Piece x15 Epic Enhancement Slot Restoration Scroll x6 |
11 - 20 |
60,000 |
Strategist Title Box
Honor Growth Support Box x7 Unstable Catalyst x2 Legendary Enhancement Slot Restoration Scroll Piece x10 Epic Enhancement Slot Restoration Scroll x6 |
21 - 50 |
50,000 |
Knight Leader Title Box
Honor Growth Support Box x5 Unstable Catalyst x1 Legendary Enhancement Slot Restoration Scroll Piece x10 Epic Enhancement Slot Restoration Scroll x6 |
51 - 100 |
42,500 |
Tactician Title Box
Honor Growth Support Box x3 Unstable Catalyst x1 Legendary Enhancement Slot Restoration Scroll Piece x5 Epic Enhancement Slot Restoration Scroll x3 |
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Two new Arena modes have been added: Greed Arena 3 vs 3 & Balance Arena 3 vs 3.
-
The previous Arena 3 vs 3 mode has been removed.
-
Honor Points can now be earned directly through the Greed & Balance Arenas.
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For Greed Arena, 100 Honor Points are gained per victory.
-
For Balance Arena, 40 Honor Points are gained per victory.
-
No Honor Points will be lost on defeat for either arena.
-
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Party matchmaking for Greed and Balance Arenas is unavailable - only single entries are possible.
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The Greed Arena is available for a 4 hour timespan daily during nighttime.
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The Balance Arena is available 24/7.
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Ranking rewards have been adjusted and are now only available for Greed Arena 3vs3.
Type |
Before |
After |
---|---|---|
Gold |
Rank 1 |
Rank 1 - 10 |
Silver |
Rank 2 |
Rank 11 - 30 |
Bronze |
Rank 3 - 10 |
Rank 31 - 100 |
Brilliant Box of Greed (Gold):
Item |
Acquisition |
---|---|
500,000 Gold |
Guaranteed |
Unstable Enhance Stone Selection Box |
Guaranteed |
Purple Magic Stone x5 |
Guaranteed |
Unstable Catalyst |
Random |
Safe Enhancement Tools |
Random |
Radiant Box of Greed (Silver):
Item |
Acquisition |
---|---|
300,000 Gold |
Guaranteed |
Refined Enhance Stone Selection Box x5 |
Guaranteed |
Purple Magic Stone x3 |
Guaranteed |
Unstable Catalyst |
Random |
Safe Enhancement Tools |
Random |
Faint Box of Greed (Bronze):
Item |
Acquisition |
---|---|
100,000 Gold |
Guaranteed |
Refined Enhance Stone Selection Box x3 |
Guaranteed |
Blue Magic Stone x5 |
Guaranteed |
Unstable Catalyst |
Random |
Safe Enhancement Tools |
Random |
-
The Honor Class tab in the My Information window has been updated to show Honor Point Fluctuations.
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A maximum of 1,500 Honor Points can be obtained daily through Battlefields.
-
A maximum of 499 Honor Points can be obtained daily through PvP kills.
-
Repeated kills of the same player will not award Honor Points, until 6 hours after the original kill was made.
-
Crafting
-
The Major Success chance of Weapon/Armor Enhancement Dust has been changed from 5% to 10%.
-
Epic grade weapons will no longer require Expert proficiency to craft.
-
The Mastery gain from certain items has been slightly increased.
Clan War
-
A new map has been added: Storm Rock Highlands
-
The map is functionally similar to Waving Citadel.
-
-
Maps will now be chosen randomly during matchmaking. The available maps are:
-
Flame Dragon’s Valley
-
Waving Citadel
-
Storm Rock Highlands
-
-
A top-down view for each map has been added in the Clan UI under the Clan War tab (“View Map Info” button).
-
Clan War participation rewards have been updated:
Outcome |
Reward |
---|---|
Victory |
[Account] Refined Enhance Stone Selection Box x3 Bag of 50,000 Gold Medal of the Holdfast x3 |
Draw |
[Account] Refined Enhance Stone Selection Box x2 Bag of 30,000 Gold Medal of the Holdfast x2 |
Defeat |
[Account] Refined Enhance Stone Selection Box x1 Bag of 10,000 Gold Medal of the Holdfast x1 |
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Medals of the Holdfast can be exchanged for the following items:
Item |
Medals |
Limit |
---|---|---|
Glorious Badge |
30 |
1 weekly |
Safe Enhancement Tool |
3 |
5 weekly |
[Account] Unstable Weapon Enhance Stone |
15 |
1 weekly |
[Account] Unstable Armor Enhance Stone |
15 |
1 weekly |
Legendary Reset Scroll Selection Box |
15 |
1 weekly |
Legendary Equipment Random Effect-Changer |
15 |
1 weekly |
[Account] Refined Weapon Enhance Stone |
5 |
3 weekly |
[Account] Refined Armor Enhance Stone |
5 |
3 weekly |
Epic Reset Scroll Selection Box |
3 |
3 weekly |
Epic Equipment Random Effect-Changer |
3 |
3 weekly |
Hunting EXP Gain +300% Potion |
5 |
3 weekly |
Hunting Mana EXP +200% Potion |
5 |
3 weekly |
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Clan War Ranking rewards have been updated:
Rank |
Points |
Gold |
Individual Items |
---|---|---|---|
1 - 5 |
50,000 |
5,000,000 |
Radiant Upgrade Stone Selection Box x2 [Account] Unstable Enhance Stone Selection Box Safe Enhancement Tool x5 |
6 - 10 |
40,000 |
4,000,000 |
Radiant Upgrade Stone Selection Box [Account] Refined Enhance Stone Selection Box x9 Safe Enhancement Tool x4 |
11 - 15 |
30,000 |
3,000,000 |
Radiant Fragment Binding Stone x2 [Account] Refined Enhance Stone Selection Box x7 Safe Enhancement Tool x3 |
16 - 20 |
20,000 |
2,000,000 |
Radiant Fragment Binding Stone [Account] Refined Enhance Stone Selection Box x5 Safe Enhancement Tool x2 |
21 - 25 |
10,000 |
1,000,000 |
Radiant Equipment Upgrade Stone Piece Selection Box x2 [Account] Refined Enhance Stone Selection Box x3 Safe Enhancement Tool x1 |
26 - 30 |
5,000 |
500,000 |
Radiant Equipment Upgrade Stone Piece Selection Box [Account] Refined Enhance Stone Selection Box |
Judge’s Essence
-
A new type of material has been added that can be exchanged for Transcendent grade equipment in the future: Judge’s Essence.
-
Judge’s Essence can be obtained through Item Fusion. The materials required are of high acquisition difficulty and scarcity.
Item |
Materials Required |
Acquisition |
---|---|---|
Judge’s Essence |
Ruler’s Essence x30 |
Item Fusion |
Transcendent Essence x10 |
Item Fusion |
|
Transcendent Enhanced Metal x5 |
Item Fusion |
|
Mineral Vein Sealing Stone x3 |
Low-chance drop in Harth |
|
Ruler’s Essence |
Traces of Rulers |
Judgement Colossus, Dimensional Portals |
Transcendent Essence |
Glorious Badge |
Clan War medals |
Corroded Soul |
Dimensional Portals |
|
Traces of Dimensions |
Dimensional Portals |
|
Transcendent Enhanced Metal |
Brilliant Metal Piece |
Dismantle Legendary grade equipment |
Magic Equipment Fragment |
Dismantle Legendary grade equipment |
Known Issues
-
We're aware of an issue where the Archer's Agile Gale Dash (Common) skill tooltip mentions that it grants Evade. This is a text issue, and the actual effect is Dodge Increase 350.